ANNA WONG

Game Art and Design | Motion Graphics
English and Japanese | 英語と日本語 OK



Opertation True Love
Original: WEBTOON
Softwares: Live2D, After Effects, Photoshop

Auto Control Tool
Automatically creates controllers with proper heiarchy and naming conventions
Allows the user to adjust size, shape, and constraint type
Created using Python, Maya

Art: Succuren
Motion, Live2D: Anna Wong

【天の四方】CocktaiL
Original: XYZ
Art: Bluememos
Motion, Assets, Creative Direction: Anna Wong

Client: UI PEEPS
Logo Design: Stephan Dube
Motion Graphics: Anna Wong

Tengaku 天樂 -双響-【ver. CØDE:4869】(Winning team for VCB)
Original: Yuuya
Art: theCecile
Motion, Animation, Rigging, Environmental 3D modeling, Creative Direction: Anna Wong

GimmexGimme, Hakos Baelz x Miori Celestia
Original: 八王子P × Giga
Art: Furaisen
Motion, 3D/2D assets: Anna Wong

Link: TBATHE BADDEST COVER
Original: League of Legends
Sketch by: reo*kun
Color, motion, 3d assets: Anna Wong

Senna's Gun
Original concept: League of Legends

Lantern
Original concept: Love Nikki


Neko Cafe
Original concept: Ella Frehtman


.
.
.

.

˚ ₊ ANNA WONG ˚⊹

I studied game art with an emphasis in tech art and rigging. I bridge the gap between imagination and technology, whether that be through the use of 3D modeling, innovative UX/UI, and turning the static into motion graphic visuals, and rigging.Adding that on top of my coding skills with languages such as python, vex vcoding, and C#, there's endless possibilities that I can't wait to explore. If I am able to stay up a single night to create a tool to save time for my fellow artists, I would do it in a heartbeat.